Tuesday 11 October 2011

Symmetry & Turbosmooth

The next step was to create the other side of the face, as well as rounding off some of the sharp edges. To do this the following modifiers are used.

Symmetry. When using the symmetry modifier it is easy to replicate the face exactly how I want it. After expanding the modifier select mirror and ensure it is reflecting along the X axis. Flip also needs to be checked otherwise the face will be the wrong way round. When mirror is selected, you are able to drag the other side of the face into the desired position. This can create 'artefacts' when rendering... in other words a bump where the two mirror areas have connected. It just so happens that I have one single artefact running the whole way down the face!



Turbosmooth. I used this a lot last year and it is very useful. By turning up the iterations in turbosmooth, more edges are added when you render. This makes all the shapes curve off nicely. It also shows you where there are problems with the vertices which means you can go and correct them.


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