After spending time sorting out the photos in Photoshop, it was now time to move into 3DS Max and start modelling. First of all, I needed to set up the two pictures so that they were next to each other and level.
Firstly I created a plane and uploaded the PSD of my alligned photo into material editor. I then went to modifiers and chose 'UVW Mapping'. From here I was able to allign the front photo of my face and then rotate the image, causing a second panel to be created. After alligning this up, I was left with the plane set up perfectly for modelling.
I then changed the workspace layout, configuring the viewport to leave me with just two workspace sections, front and left.
This then left me with my workspace lined up like this.
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