Thursday 6 October 2011

Lines on my face

The next step of modelling my head was to draw out the lines of topology on the picture of my face. This will act as a template when the image is imported into 3DS Max. First I put on blue lines to indicate the general flow of the face, then red lines to connect them up as polygons.

It was important not to have any triangles as red lines. These will cause problems when modelling. I did manage to get all but one or two shapes as four sided, anything other than this may cause pinching when rendering.


No comments:

Post a Comment