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I took each vertex and matched it to where it should be on the side of the face. In quite a few cases this led to overlapping lines which caused a rip or tear in the structure. After dragging out the vertices there are many small areas that I need to adjust to make the face more smooth and realistic.
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As you can see in this rendered image there are lots of creases and errors. My next step is to fix this.
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Once I have sorted this problem out, I will be able to add the symmetry modifier. Using this does mean that I will end up modelling a 'perfect' face as the features on the left will be copied onto the right. I think my face is fairly symmetrical anyway so hopefully it will still look like me!
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